Experience

Shiver Entertainment, Miami FL                                                                                                                                                                                                 2013-2014
Concept Artist and 3D Modeler
• Developed character, prop and environment concepts for unreleased title using Photoshop and
Zbrush. I also used 3ds Max for quick perspective block outs.
• Modeled and textured buildings and characters for game prototype. I used 3ds Max and Photoshop.
The building textures were painted with 3ds Max's 3d paint tool.
• Designed UI symbols, buttons and banners using 3ds Max and Photoshop. Some required 3d
rendering with Mental Ray to achieve a uniform look.
• Illustrated story boards for game pitch using Photoshop. They were used in an animatic.

Kiwi Up, Palo Alto, CA
Contract Concept Artist and 3D Modeler                                                                                                                                                                                             2013
• Modeled and textured creatures and characters for an unreleased title using Maya, Photoshop and
Zbrush. I worked back and forth on these with a lead artists via skype. I was working from home.
• Concepted, modeled and textured props and buildings using Maya and Photoshop.
• Posed and painted over character models for static screen using Maya and Photoshop.

Benthos Studios, Los Angeles, CA                                                                                                                                                                                                      2012
Contract Creature and Vehicle Designer
• Produced a library of creature and vehicle silhouettes, followed by finished concepts for real time,
short film pre-visualization. I created them using Photoshop and Zbrush.

MPC, Los Angeles, CA                                                                                                                                                                                                                            2011
Contract 3D Modeler
• Retopologized hi poly dinosaurs for Nintendo's “Fossil Fighters” advertisement using Maya and
Topogun. Changes to the look happened daily. I also worked with the rigger to meet topology needs.
• 3D Sculpted hi poly dinosaur using Zbrush. This model was a collaboration.

Education

Gnomon School of Visual Effects, Hollywood, CA                                                                                                                                       Graduated September 2011
Twenty-One Month High End CG Program

Weber State University, Ogden, UT                                                                                                                                                                        Graduated May 2009
B.F.A. in Two Dimensional design

Software Proficiency

Maya, Photoshop, Zbrush, familiar with 3ds Max and Mudbox

Skills

• Concept Design, Digital Painting, Character and Creature Modeling, Hand Painted and Photo
Texturing